Guest guest Posted December 7, 1999 Report Share Posted December 7, 1999 Dear Sue, We use " input " prompts to model correct responses when intro'ing a new target. These could be verbal or physical prompts. We assessed which prompt levels were the most effective and created a prompt hierarchy or a sequence of prompts from most to least intrusive. We also track the prompt levels by assigning a number in the hierarchy and placing it in a column on the data sheet and this ensures that we are moving to very clean and less directed responses quickly without boring her. To keep her successful, we will end on a mastered and completely generalized response. Indeed, we will often create a sequence of responses that typically end with a response we know she will get. Many people already use mastered NVI's like this on Lovaas programmes. We do this to ensure we are not always ending on a prompted trial when she is learning new concepts. I suppose that the best thing is to think of keeping learning positive and successful - Think about what your child does well and enjoys. I have one friend who uses animal and other noises to end tacting tasks and another who will give a direction (receptive command) to " paint " or another creative task she knows her son enjoys. We do " maintenance " in this way now. So, in essence if we have a task that we feel needs to be highly maintained we might add it to a verbal module. Example: Target is FUNCTIONS in RFFC and the item is cooker (stove), but we would like to also maintain ROOM LABELS...we have done this. SD1: Can you show me a cooker? R1: Child indicates correctly SD2: What do you do on a cooker? R2: Cook SD3: What room is a cooker in? R3: The kitchen You could keep this up by saying: Go to the kitchen - Object Retrieval program Find a cookie on the table - Prepositions/Object location Use item as functional reinforcer and then ask Do you like cookies? - Yes/No Another idea if your child enjoys puzzles is to use a mastered puzzle related to the theme of your earlier target. So, if you were teaching animal tacts (labels) you could end by doing a mastered animal puzzle and modelling the animal noise playfully whilst the child completed it. The configurations are endless and specific to the child. Keep it functional and fun are our programme keywords - So, when programming we look for ways to use stimuli that act as a pure SD Example of pure SD: An SD can be as simple as a phone ringing. The sound of the ring is an SD to pick it up and talk. The phone NOT ringing is an SD NOT to pick it up. How does the stimuli help reduce error in response is worth a thought. Hope some of this helps - UK Quote Link to comment Share on other sites More sharing options...
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