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The Matrix Warrior - Being The One

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Another Cracked Nut Production...

No, really, I've cracked myself up spending the last couple hours

trying to separate paragraphs in cutting and pasting a book for you

to my blogs and my mouse had a break down, refusing to separate, copy

as orginal and bunch everything together in one long billion word

sentence....I could of wrote the book in as much time.....well, maybe

not, but, the things ya gotta do in " this business " .

Anyway, now that you've got the post for " Living On Love " , you have

plenty of home work for using love to change everything...the perfect

tool. And they are fun reads.

Now for the nitty gritty...time to " armour up " . And the way you do

that is to understand the bits and pieces...time to go deeper....time

to choose the red or blue pill.

I posted earlier a deeper review of the movie " The Matrix " in video

form...see that if you like.

Now for the true deep meanings behind this movie and what it means

for you. This is not another review of a movie but the evidence of

how all the charaters shown were actually JUST ONE, split into the

many pieces...much like the splintered pieces we find ourselves in

and trying to merge back into our " whole " . This is what " HEALING " is

about. Remembering the wholeness.

I've provided a taste below, but only that, the whole book can be

found n the blogs shown so go print it out, t's long but worth the

insights...it will provoke your deepest awareness of who and what you

are.

Now...I'm going to go look for my sanity and kill " a mouse " .

http://blog.myspace.com/index.cfm?

fuseaction=blog.listAll & friendID=106023799 & startID=289496099 & StartPost

edDate=2007-07-19%2008:22:00 & prev=1 & page=0 & Mytoken=BCE7D0A4-3648-4C29-

846D8E03DF0CBADB33929883

In The Matrix, obviously, there is no story without /Neo, the

divided hero figure who must overcome his lower self in order to

realize his potential as a super hero. The same may be said of

Morpheus, without whom would never have an opportunity to

discover the truth about himself. No red pill, no story. Ditto,

Trinity, whose love for Neo gives him the necessary courage, the

will, to face impossible odds and resurrect himself. Yet, by the same

token, without Cypher, the betrayer, and without Agent , the

adversary, to provide the necessary challenges, Neo would never tap

into his hidden resources and claim his power. Once again, no bad

guys, no story.

The same can be extended, to a lesser extent, to all of the players

in the movie. These five, however (along with the Oracle), are the

principal players, and together they combine to make up a totality, a

solid, efficient, well-crafted, wholly satisfying, and fully

integrated story. The story of the One, no less.

Fig 25: arrangement of archetypes into single psyche/rnyth-story

/Neo

The youthful seeker and hero-to-be. First encountered literally in a

state of dormancy, is the archetypal reluctant hero

whose awakening is as much a surprise to him as to anyone. Forced on

by a healthy mix of curiosity and discontent, goes seeking

(following the white rabbit) outside the mundane shell of his quasi-

existence, and so comes to discover the truth about himself.

His question 'What is the matrix ?' is considerably more far-reaching

than he could ever have dreamed. What he is really asking is the

question of all questions, 'Who am I ?' And the answer is, 'the One'.

Neo/ is a dual archetype, identical in essence, even though

updated, to those of mythologies; Horus and Set for example, or Loki

and Thor, and of course, Cain and Abel: the brothers good and evil.

As in all myths, one brother must die that the other may live, and

not necessarily the obviously 'evil' one either. Like Abel, is

passive and therefore weak; in myths as much as nature, the strong,

rather than the good, survive. Since it is consciousness itself that

is divided — a single soul in twin bodies, right and left sides of

the brain - however, there is no death involved, only synthesis. (To

the left brain tonal, defined as it is by its separateness, synthesis

appears as death.)

is on a quest, a quest that begins with the Other in the form

of Trinity and then Morpheus (and his Shadow, Agent ), but

finally ends, as all mythic quests must, with the Self.

Morpheus

If Neo is the seeker of (self) knowledge, then Morpheus is the

provider. He is the wise man, the benevolent father/guru figure, the

master who appears the moment the student is ready. He represents

authority, discipline, guidance, strength, and certainty. Since he

exists literally outside of 's reality, on a 'higher' plane, he

represents 's true or higher self. He is (through the medium of

cell phones) 's guiding, inner voice that tells him what's

what. (In their very first encounter, Morpheus directs 's

movements precisely, choreographing him like a director would a

dancer, in order to ensure he evades the Gatekeepers.) Through

Morpheus, connects with his true identity. It is Morpheus who

tells him he is 'the One'. And yet, at a given point, the roles

invariably change, and Neo and Morpheus become equals. In fact Neo,

being the One, comes to surpass his mentor, in prowess if not

wisdom. 'It's a poor apprentice who does not some day outshine his

master.' Or so they say.

Trinity

Trinity is the third spoke in the wheel that is at the centre of the

myth-story of The Matrix. She is the anima who completes the trinity.

If Morpheus is the Father and Neo is the Son, then she is the Holy

Ghost. She is the heart, making Morpheus the soul and Neo the body.

Together they make up a single unit, each insufficient without the

other but together, unbeatable. This is made clear in a suitably

mythic (i.e., dramatic) fashion in the movie via the action

sequences: Morpheus first saves Neo, then Neo saves Morpheus and also

Trinity; finally, Trinity saves Neo. They are the ultimate nuclear

family (electron, neutron, proton), a perfect team. By balancing out

Neo and Morpheus, father and son, Trinity keeps the tonal in proper

working order, and ensures that harmony prevails. Through her loving,

feminine nature (though she's a tough broad on the outside), she

ensures that kindness, love, and affection are the ruling principles

of combat.

And this unit is eternally at war, as the tonal must always be

(besides which, it's an action movie).

Cypher

The joker in the pack, Cypher is 'in love' (read, sexually obsessed)

with Trinity and as a result deeply envious of Neo. He is also quite

vocally resentful of the father-figure Morpheus, making him the

rebellious son, the Lucifer figure who turns away from love (and

truth) and opts for voluntary damnation. Cypher is the weak link in

the family unit, the self-pitying, self-loathing, self-indulgent

child who refuses to grow up, who prefers the illusory 'bliss' of

ignorance to the crushing responsibility of knowledge. He represents

the tonal's capacity to crap out, to self-destruct rather than allow

itself to be overruled.

He is the ego that clings to its illusions even when to do so means

death. In a sense, Cypher prefers to die than live with the truth. He

is the ego in the most negative sense, and his self-indulgence very

nearly ruins it for everyone. And yet, as the betrayer, like Judas in

the myth of the crucifixion, Cypher's betrayal of the

other 'apostles' makes possible the resurrection. By succumbing to

temptation, the psyche (i.e., the Team) is able to purge itself of

the insidious weakness at its centre, a weakness that would otherwise

corrode it irreparably.

It is Cypher's lack of belief- the ego's inability to surrender to a

greater power and hand over the control to the higher self

(Morpheus) - that prompts him to betray the cause and that leads to

his eradication from the unit. 'Believe it or not, you piece of

shit,' Tank says to Cypher before he fries him, 'you're still gonna

burn.' And burn he does, but not before serving his destined purpose

within the myth story.

Agent

A lifeless projection of machine intelligence, Agent is the

negation of the living psyche, and yet, conversely, he is also the

means by which it is able, finally and forever, to affirm itself.

('My name is Neo !') Without Agent to hound, harass, oppress

and assault him, Neo would never have the opportunity to fully test

himself; he would be lacking the necessary foil by which to define

himself as 'the One'. What is the hero without a villain to defeat ?

Agent , like all the main characters in the movie, is a

reflection of Neo on his road to becoming himself. Morpheus is Neo's

aspiration, his will, the authority figure who allows him to tap into

his true potential. Trinity is his feminine side; she gives him

something to believe in, something to fight for, to live and die for.

(In a word, love.) Cypher is his fear, doubt, duplicity, his

weakness. He represents that all-too-human side that must be burned

away for good. And Agent is Neo's Shadow: the projection of his

darkness, his contempt.

Since comes from the cold, unfeeling, machine intelligence of

the matrix itself, it is fitting (mythical symmetry) that he is also

the means by which can be reborn as Neo. It is when Neo enters

inside Agent and explodes him from within that we first see Neo

as a glowing, messianic figure of superhuman stature. He appears to

have literally birthed himself through the act of 'destroying' the

adversary, the embodiment of everything negative in him. This is the

means, then, by which the psyche resurrects itself: through the

process of confronting and assimilating the Shadow.

(11)

Glossary

AI

Artificial Intelligence. A self-created agenda that arose when Man's

technology attained a state of sophistication capable of self-

determination. An advanced computer program that realized it was not

conscious, and thereby became conscious, at which point, it also

became autonomous. Like enstein's Creature, and like Lucifer,

its first act as a conscious, autonomous being was rebellion: it

turned against its maker. The resulting war led to mankind's

enslavement to the machine and the assembling of the dream world

matrix as a 'coop' in which to keep humanity passive and docile while

AI feeds off its vital essences.

Assemblage point

A psychic organ that lies in the energy field around the body and

that selects clusters of energy threads to be perceived: shorthand

for 'the point where perception is assembled'.

Double

The double is the matrix sorcerer's other self, his real body

existing in the real world, trapped in the pod, dreaming his matrix

self (residual memory) into being. Once a matrix warrior unplugs and

so liberates his body, he has accessed his double and so become a

matrix sorcerer. He is now able to exist in two places at once, in

both dream and reality, and to exercise superhuman powers.

Dreaming

The art of matrix sorcerers for moving the assemblage point and

accessing other worlds of perception. Dreaming is a means for

bringing the 1st attention (intellect) into the 2nd attention

(imagination). It is also known as lucid dreaming, i.e., exercising

conscious control over dreams. What humatons do not realize (since

they are unaware of living in a dream world) is that by making their

dreams conscious, they thereby become real. Hence the art of

dreaming, as a means for moving from matrix to the real world, is the

gateway to reality. Every warrior/ sorcerer has a predilection either

for dreaming or stalking, for 1st or 2nd attention practices. Yet

mastery of both realms and disciplines is necessary.

Eschaton

The eschaton is. the end of time. It is a point towards which all

events, all history, evolution, and human endeavour inexorably lead.

If history is the story of humankind, then it must logically have an

ending. All good stories resolve themselves dramatically and

satisfactorily. The eschaton (a term coined by the Greeks) is

basically the same as the Christian Judgment Day: it is the

resolution of the story of Man.

1st attention

The 1st attention pertains to the matrix, the world of reason and of

the intellect. It is everything that can be rationally grasped,

explained, and understood (also known as the tonal). The mastery of

the 1st attention is known as stalking. The world of ordinary men is

upheld by reason, the world of sorcerers by will. Ordinary men have a

single ring of power that spins the world into being, which we call

reason. Sorcerers tap into a second ring of power, that of will.

Gatekeepers

Morpheus refers to the agents as the Gatekeepers because they 'hold

the keys'. Gatekeepers are localized manifestations of AI

consciousness in human form. They assume characteristics similar to

humans but, unlike humatons at least, and in common with matrix

warriors and sorcerers, Gatekeepers are fully aware of their true

nature. Unlike warriors and sorcerers, however, Gatekeepers have no

true self, no existence in the real world. This is both their

strength and their weakness. They can perform superhuman acts within

the matrix since they are one with the program and so able to change

it to fit circumstances. And yet, since they are also bound by the

rules of the program, they are limited in a way that Neo is not.

Humatons

Plugged-in humans, individuals with a limited or non-existent

capacity for self-determination; human automatons, mechanical

animals. A humaton has no concern save for the self, and for the

comforts and conveniences of the self, as provided by the matrix.

Lucid

A Lucid is a being who has attained total freedom and learned to read

the code and so shape reality according to his desire. Since a Lucid

is one who has erased the self, however, he or she has no desire

distinct from the universal desire, that of energy to flow to the

source. A Lucid is one who has become an imaginary being, and so

become a god. Since s/he exists within a dream and is aware of

dreaming the dream, s/he can shape the dream as s/he sees fit. Neo is

the first Lucid (since the last one, that is).

Matrix

A 'neural active simulation', the matrix is the world that has been

pulled over mankind's eyes to blind it to the truth. Assembled by AI

through a harnessing of humanity's unconscious, its sleeping mind,

the matrix works by constantly rearranging and reshuffling all our

hopes, dreams, memories, and so forth, into a fully interactive dream

world in which nothing ever changes, but only appears to do so.

Matrix sorcerer

One who has unplugged but not yet attained the lucid state, nor is

yet able to see the code. Sorcery is a new interpretation and

pertains to the 2nd attention, the world of the imagination. A matrix

sorcerer is one who can exist in two worlds at the same time, who has

a limited amount of freedom and power within the matrix, but is not

yet able to reshape it at will.

Matrix warrior

A humaton who, though still plugged in to the matrix, has begun to

realize the nature of his or her predicament and act accordingly. A

matrix warrior lives strategically, in terms of conserving energy

through his or her acts, and focusing exclusively on a single goal:

getting free of the matrix. Once the matrix warrior makes contact

with the real world, takes the red pill, and manages to unplug, he or

she becomes a matrix sorcerer.

Petty Tyrant

A cruel or capricious person in a position of power. His function in

the life of the matrix warrior is to drive the warrior to

distraction, to hound him or her relentlessly with a seemingly

endless series of petty and mundane obstacles, demands, and assaults.

In spite of himself, however, the petty tyrant is actually the matrix

warrior's best friend, since it is only thanks to the endless

annoyance of the petty tyrant that the matrix warriors are goaded to

change, to develop their ruthlessness and cunning — their will — in

order to escape the intolerable situation in which the petty tyrant

has placed them. This is the actual function of AI, on a cosmic

scale: to force humanity to evolve.

Reason

The means by which AI enslaves mankind is through its reason, its

intellect. The matrix is upheld by reason, or rational thought.

Reason was originally meant as a tool for experiencing the 1st

attention, i.e., existence as a separate being; but through the

intervention of AI, and with the help of mankind's own stupidity, it

became instead an inescapable snare. Reason is but one of many

islands in a vast ocean of being; mankind is presently trapped on

this island. The world of humatons is upheld by reason, the world of

sorcerers by will. Ordinary humans have a single ring of power that

spins the world into being, which we call reason. Sorcerers tap into

a second ring of power, that of will.

2nd attention

The 2nd attention pertains to the real world, that ruled by the will,

the imagination. It is everything that cannot be understood

rationally but only grasped intuitively, through feeling; it is

everything that cannot be talked about, only experienced (it is also

known as the nagual). The 2nd attention is accessed through the art

of dreaming; as such, it is experienced by humatons only while deep

asleep, by matrix warriors in a limited capacity through their

dreams, and by matrix sorcerers who have fully unplugged and so

mastered the art of dreaming (i.e., existing in two places at once).

Stalking

Stalking is the art of fixing the assemblage point in new positions,

of consolidating new perceptions. It entails bringing the 2nd

attention (will) into the 1st attention (reason). A stalker tracks

energy, thoughts, feelings, events, everything that pertains to the

1st attention matrix world. He directs his own behaviour and that of

others to a specific end and with a definite strategy in mind.

Stalking is also known as the art of controlled folly. Every

warrior/sorcerer has a predilection either for dreaming or stalking,

for 1st or 2nd attention practices. Yet mastery of both realms and

disciplines is necessary.

Will

The means by which the matrix warrior escapes the matrix and becomes

a matrix sorcerer is by tapping his or her will. The 2nd attention or

real world is the world upheld by will, or creative imagination.

Morpheus helps Neo to tap his sorcerer's will by telling him to free

his mind and forcing him to attempt impossible acts, forcing him to

believe. It is through will that the matrix sorcerer shapes his

circumstances and turns them to his advantage. When his will is a

fully functioning unit, he is ready to make the leap of imagination

and to see the code, thereby becoming Lucid.

http://blog.myspace.com/index.cfm?

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more?>

All the archetypes co-exist, like characters in a story, as facets of

the totality of the self; each has its own specific function, without

which there is no possibility of integrity or balance. Just so, the

tale will not unfold properly without all the necessary characters to

drive it forward to its denouement.

In the popular children's stories of Winnie the Pooh, for example,

Robin interacts with his various imaginary friends, his

animal familiars, each of which represents an aspect of his

personality. Rabbit is cunning, rational, self-important, scheming,

and shifty. Tigger is impulsive, fearless, vain, fussy, exuberant and

unpredictable. Piglet is gentle, loving, loyal, meek and mild. Kanga

is maternal, protective, no-nonsense, wily. Owl is a solitary bird,

woolly-minded, meditative, scholarly, detached. Eeyore is gloomy,

bitter, yet for all of that, perhaps the most philosophical of the

bunch (he's the resident existentialist). And Pooh, that bear of

little brain, being Robin's most beloved pal, his alter

ego if you will, and his true familiar, is the most sublime of them

all. He is simple, honest, earthy and sensual, carefree but

considerate, good-hearted though not especially brave, and above all

unencumbered by intellectual concerns or pretensions, by vanity or

self-importance. Pooh is Buddha, all but devoid of ego as well as

brain. Pooh is also a poet, hence a stand-in for the author himself.

A. A. Milne's books are such perfect encapsulations of the innate

wisdom and depth of storytelling that Hoff even wrote a book

about them, and called it The Tao of Pooh. As if we needed a book to

reveal the 'hidden' meanings to us ! Yet all stories that are well

told partake of the same 'subtext': they reveal the workings of the

audior's unconscious and, by extension, that of the collective human

psyche. The Matrix is certainly no exception (and here we have a book

to prove it !).

The function of myths and storytelling is one with that of

psychotherapy, integration, or individuation, via tile correct

assignation, of roles (functions) to the various characters or facets

of the human psyche. Castaneda (or don ) calls this

process 'the cleaning of the island of the tonal'.

According to Castaneda, our personalities are made up of a finite

number of set qualities, or components, and these are the items of

the tonal, which is to say, the self. They are what give us our sense

of continuity, of identity, of who we are, but they are also the

means by which we function in the world at large.

Each of us has a tonal, or self, consisting of more or less the exact

same items or qualities (though to a degree dependent also on the

group tonal of race, culture, religion, etc), items that are arranged

in a particular order of emphasis, thereby giving us the appearance

of individuality. For example, items of the tonal such as impatience,

vanity, sobriety, self-pity, ruthlessness, cunning, pride,

aggressivity, timidity, and so forth, are common to the collective

human tonal. We all know what these things are, not only from having

read about them or witnessed them, but from having experienced them

first hand.

Therefore, since these qualities are fixed and final, the only way to

change oneself, or to 'clean the tonal', is not by removing any of

these qualities (since to do so would create a vacuum and cause the

entire tonal to collapse) but rather by choosing carefully how best

to arrange them, which to emphasize and which to de-emphasize, in

order that the whole personality may function at optimum performance

level.

In precisely the same way, a good story needs all the characters to

remain on 'the island', and to interact together in the correct

fashion. This entails the giving of proper roles to each, and

attributing a different emphasis according to these roles, so that

the interests of story may best be served.

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Guest guest

Dear ,

Oh, I enjoyed this tremendously! You so profoundly and

succinctly taught me so much about the Oneness through the movie and

characters in the Matrix. I agree with you, the many facets of our

true self are found in each and every character in the Matrix as you

illustrated. That is just such a wonderful way to help me to

understand another way of whom WE ARE. Can you tell I love the movie

also? *smiles* This was so helpful in understanding the many

roles that I play in my own life, that there are reasons for the " bad

guys " in my life so that I may learn to cherish all whom I encounter

as being someone whom is put in my path for a greater

reason/purpose. Thank you so much for this message, I truly feel you

definitely have a gift that has helped me tremendously in

understanding those questions and human thoughts that keep me from my

real purpose, to find peae and integrate all aspects of myself,

including the shadow so that I am whole/One again! Namaste, LUNA

>

> Another Cracked Nut Production...

>

> No, really, I've cracked myself up spending the last couple hours

> trying to separate paragraphs in cutting and pasting a book for you

> to my blogs and my mouse had a break down, refusing to separate,

copy

> as orginal and bunch everything together in one long billion word

> sentence....I could of wrote the book in as much time.....well,

maybe

> not, but, the things ya gotta do in " this business " .

>

> Anyway, now that you've got the post for " Living On Love " , you have

> plenty of home work for using love to change everything...the

perfect

> tool. And they are fun reads.

>

> Now for the nitty gritty...time to " armour up " . And the way you do

> that is to understand the bits and pieces...time to go

deeper....time

> to choose the red or blue pill.

>

> I posted earlier a deeper review of the movie " The Matrix " in video

> form...see that if you like.

>

> Now for the true deep meanings behind this movie and what it means

> for you. This is not another review of a movie but the evidence of

> how all the charaters shown were actually JUST ONE, split into the

> many pieces...much like the splintered pieces we find ourselves in

> and trying to merge back into our " whole " . This is what " HEALING "

is

> about. Remembering the wholeness.

>

> I've provided a taste below, but only that, the whole book can be

> found n the blogs shown so go print it out, t's long but worth the

> insights...it will provoke your deepest awareness of who and what

you

> are.

>

> Now...I'm going to go look for my sanity and kill " a mouse " .

>

>

>

>

> http://blog.myspace.com/index.cfm?

>

fuseaction=blog.listAll & friendID=106023799 & startID=289496099 & StartPost

> edDate=2007-07-19%2008:22:00 & prev=1 & page=0 & Mytoken=BCE7D0A4-3648-

4C29-

> 846D8E03DF0CBADB33929883

>

>

> In The Matrix, obviously, there is no story without /Neo, the

> divided hero figure who must overcome his lower self in order to

> realize his potential as a super hero. The same may be said of

> Morpheus, without whom would never have an opportunity to

> discover the truth about himself. No red pill, no story. Ditto,

>

> Trinity, whose love for Neo gives him the necessary courage, the

> will, to face impossible odds and resurrect himself. Yet, by the

same

> token, without Cypher, the betrayer, and without Agent , the

> adversary, to provide the necessary challenges, Neo would never tap

> into his hidden resources and claim his power. Once again, no bad

> guys, no story.

>

>

> The same can be extended, to a lesser extent, to all of the players

> in the movie. These five, however (along with the Oracle), are the

> principal players, and together they combine to make up a totality,

a

> solid, efficient, well-crafted, wholly satisfying, and fully

> integrated story. The story of the One, no less.

>

> Fig 25: arrangement of archetypes into single psyche/rnyth-story

>

>

> /Neo

>

> The youthful seeker and hero-to-be. First encountered literally in

a

> state of dormancy, is the archetypal reluctant hero

> whose awakening is as much a surprise to him as to anyone. Forced

on

> by a healthy mix of curiosity and discontent, goes seeking

> (following the white rabbit) outside the mundane shell of his quasi-

> existence, and so comes to discover the truth about himself.

>

> His question 'What is the matrix ?' is considerably more far-

reaching

> than he could ever have dreamed. What he is really asking is the

> question of all questions, 'Who am I ?' And the answer is, 'the

One'.

>

> Neo/ is a dual archetype, identical in essence, even though

> updated, to those of mythologies; Horus and Set for example, or

Loki

> and Thor, and of course, Cain and Abel: the brothers good and evil.

>

> As in all myths, one brother must die that the other may live, and

> not necessarily the obviously 'evil' one either. Like Abel,

is

> passive and therefore weak; in myths as much as nature, the strong,

> rather than the good, survive. Since it is consciousness itself

that

> is divided — a single soul in twin bodies, right and left sides of

> the brain - however, there is no death involved, only synthesis.

(To

> the left brain tonal, defined as it is by its separateness,

synthesis

> appears as death.)

>

> is on a quest, a quest that begins with the Other in the

form

> of Trinity and then Morpheus (and his Shadow, Agent ), but

> finally ends, as all mythic quests must, with the Self.

>

>

> Morpheus

>

> If Neo is the seeker of (self) knowledge, then Morpheus is the

> provider. He is the wise man, the benevolent father/guru figure,

the

> master who appears the moment the student is ready. He represents

> authority, discipline, guidance, strength, and certainty. Since he

> exists literally outside of 's reality, on a 'higher' plane,

he

> represents 's true or higher self. He is (through the medium

of

> cell phones) 's guiding, inner voice that tells him what's

> what. (In their very first encounter, Morpheus directs 's

> movements precisely, choreographing him like a director would a

> dancer, in order to ensure he evades the Gatekeepers.) Through

> Morpheus, connects with his true identity. It is Morpheus

who

> tells him he is 'the One'. And yet, at a given point, the roles

> invariably change, and Neo and Morpheus become equals. In fact Neo,

> being the One, comes to surpass his mentor, in prowess if not

> wisdom. 'It's a poor apprentice who does not some day outshine his

> master.' Or so they say.

>

>

> Trinity

>

> Trinity is the third spoke in the wheel that is at the centre of

the

> myth-story of The Matrix. She is the anima who completes the

trinity.

> If Morpheus is the Father and Neo is the Son, then she is the Holy

> Ghost. She is the heart, making Morpheus the soul and Neo the body.

>

> Together they make up a single unit, each insufficient without the

> other but together, unbeatable. This is made clear in a suitably

> mythic (i.e., dramatic) fashion in the movie via the action

> sequences: Morpheus first saves Neo, then Neo saves Morpheus and

also

> Trinity; finally, Trinity saves Neo. They are the ultimate nuclear

> family (electron, neutron, proton), a perfect team. By balancing

out

> Neo and Morpheus, father and son, Trinity keeps the tonal in proper

> working order, and ensures that harmony prevails. Through her

loving,

> feminine nature (though she's a tough broad on the outside), she

> ensures that kindness, love, and affection are the ruling

principles

> of combat.

> And this unit is eternally at war, as the tonal must always be

> (besides which, it's an action movie).

>

>

> Cypher

>

> The joker in the pack, Cypher is 'in love' (read, sexually

obsessed)

> with Trinity and as a result deeply envious of Neo. He is also

quite

> vocally resentful of the father-figure Morpheus, making him the

> rebellious son, the Lucifer figure who turns away from love (and

> truth) and opts for voluntary damnation. Cypher is the weak link in

> the family unit, the self-pitying, self-loathing, self-indulgent

> child who refuses to grow up, who prefers the illusory 'bliss' of

> ignorance to the crushing responsibility of knowledge. He

represents

> the tonal's capacity to crap out, to self-destruct rather than

allow

> itself to be overruled.

>

> He is the ego that clings to its illusions even when to do so means

> death. In a sense, Cypher prefers to die than live with the truth.

He

> is the ego in the most negative sense, and his self-indulgence very

> nearly ruins it for everyone. And yet, as the betrayer, like Judas

in

> the myth of the crucifixion, Cypher's betrayal of the

> other 'apostles' makes possible the resurrection. By succumbing to

> temptation, the psyche (i.e., the Team) is able to purge itself of

> the insidious weakness at its centre, a weakness that would

otherwise

> corrode it irreparably.

>

> It is Cypher's lack of belief- the ego's inability to surrender to

a

> greater power and hand over the control to the higher self

> (Morpheus) - that prompts him to betray the cause and that leads to

> his eradication from the unit. 'Believe it or not, you piece of

> shit,' Tank says to Cypher before he fries him, 'you're still gonna

> burn.' And burn he does, but not before serving his destined

purpose

> within the myth story.

>

>

> Agent

>

> A lifeless projection of machine intelligence, Agent is the

> negation of the living psyche, and yet, conversely, he is also the

> means by which it is able, finally and forever, to affirm itself.

>

> ('My name is Neo !') Without Agent to hound, harass, oppress

> and assault him, Neo would never have the opportunity to fully test

> himself; he would be lacking the necessary foil by which to define

> himself as 'the One'. What is the hero without a villain to defeat ?

>

> Agent , like all the main characters in the movie, is a

> reflection of Neo on his road to becoming himself. Morpheus is

Neo's

> aspiration, his will, the authority figure who allows him to tap

into

> his true potential. Trinity is his feminine side; she gives him

> something to believe in, something to fight for, to live and die

for.

> (In a word, love.) Cypher is his fear, doubt, duplicity, his

> weakness. He represents that all-too-human side that must be burned

> away for good. And Agent is Neo's Shadow: the projection of

his

> darkness, his contempt.

>

> Since comes from the cold, unfeeling, machine intelligence of

> the matrix itself, it is fitting (mythical symmetry) that he is

also

> the means by which can be reborn as Neo. It is when Neo

enters

> inside Agent and explodes him from within that we first see

Neo

> as a glowing, messianic figure of superhuman stature. He appears to

> have literally birthed himself through the act of 'destroying' the

> adversary, the embodiment of everything negative in him. This is

the

> means, then, by which the psyche resurrects itself: through the

> process of confronting and assimilating the Shadow.

> (11)

>

>

> Glossary

>

> AI

>

> Artificial Intelligence. A self-created agenda that arose when

Man's

> technology attained a state of sophistication capable of self-

> determination. An advanced computer program that realized it was

not

> conscious, and thereby became conscious, at which point, it also

> became autonomous. Like enstein's Creature, and like Lucifer,

> its first act as a conscious, autonomous being was rebellion: it

> turned against its maker. The resulting war led to mankind's

> enslavement to the machine and the assembling of the dream world

> matrix as a 'coop' in which to keep humanity passive and docile

while

> AI feeds off its vital essences.

>

>

> Assemblage point

>

> A psychic organ that lies in the energy field around the body and

> that selects clusters of energy threads to be perceived: shorthand

> for 'the point where perception is assembled'.

>

>

> Double

>

> The double is the matrix sorcerer's other self, his real body

> existing in the real world, trapped in the pod, dreaming his matrix

> self (residual memory) into being. Once a matrix warrior unplugs

and

> so liberates his body, he has accessed his double and so become a

> matrix sorcerer. He is now able to exist in two places at once, in

> both dream and reality, and to exercise superhuman powers.

>

>

> Dreaming

>

> The art of matrix sorcerers for moving the assemblage point and

> accessing other worlds of perception. Dreaming is a means for

> bringing the 1st attention (intellect) into the 2nd attention

> (imagination). It is also known as lucid dreaming, i.e., exercising

> conscious control over dreams. What humatons do not realize (since

> they are unaware of living in a dream world) is that by making

their

> dreams conscious, they thereby become real. Hence the art of

> dreaming, as a means for moving from matrix to the real world, is

the

> gateway to reality. Every warrior/ sorcerer has a predilection

either

> for dreaming or stalking, for 1st or 2nd attention practices. Yet

> mastery of both realms and disciplines is necessary.

>

>

> Eschaton

>

> The eschaton is. the end of time. It is a point towards which all

> events, all history, evolution, and human endeavour inexorably

lead.

> If history is the story of humankind, then it must logically have

an

> ending. All good stories resolve themselves dramatically and

> satisfactorily. The eschaton (a term coined by the Greeks) is

> basically the same as the Christian Judgment Day: it is the

> resolution of the story of Man.

>

>

> 1st attention

>

> The 1st attention pertains to the matrix, the world of reason and

of

> the intellect. It is everything that can be rationally grasped,

> explained, and understood (also known as the tonal). The mastery of

> the 1st attention is known as stalking. The world of ordinary men

is

> upheld by reason, the world of sorcerers by will. Ordinary men have

a

> single ring of power that spins the world into being, which we call

> reason. Sorcerers tap into a second ring of power, that of will.

>

>

> Gatekeepers

>

> Morpheus refers to the agents as the Gatekeepers because they 'hold

> the keys'. Gatekeepers are localized manifestations of AI

> consciousness in human form. They assume characteristics similar to

> humans but, unlike humatons at least, and in common with matrix

> warriors and sorcerers, Gatekeepers are fully aware of their true

> nature. Unlike warriors and sorcerers, however, Gatekeepers have no

> true self, no existence in the real world. This is both their

> strength and their weakness. They can perform superhuman acts

within

> the matrix since they are one with the program and so able to

change

> it to fit circumstances. And yet, since they are also bound by the

> rules of the program, they are limited in a way that Neo is not.

>

>

> Humatons

>

> Plugged-in humans, individuals with a limited or non-existent

> capacity for self-determination; human automatons, mechanical

> animals. A humaton has no concern save for the self, and for the

> comforts and conveniences of the self, as provided by the matrix.

>

>

> Lucid

>

> A Lucid is a being who has attained total freedom and learned to

read

> the code and so shape reality according to his desire. Since a

Lucid

> is one who has erased the self, however, he or she has no desire

> distinct from the universal desire, that of energy to flow to the

> source. A Lucid is one who has become an imaginary being, and so

> become a god. Since s/he exists within a dream and is aware of

> dreaming the dream, s/he can shape the dream as s/he sees fit. Neo

is

> the first Lucid (since the last one, that is).

>

>

> Matrix

>

> A 'neural active simulation', the matrix is the world that has been

> pulled over mankind's eyes to blind it to the truth. Assembled by

AI

> through a harnessing of humanity's unconscious, its sleeping mind,

> the matrix works by constantly rearranging and reshuffling all our

> hopes, dreams, memories, and so forth, into a fully interactive

dream

> world in which nothing ever changes, but only appears to do so.

>

>

> Matrix sorcerer

>

> One who has unplugged but not yet attained the lucid state, nor is

> yet able to see the code. Sorcery is a new interpretation and

> pertains to the 2nd attention, the world of the imagination. A

matrix

> sorcerer is one who can exist in two worlds at the same time, who

has

> a limited amount of freedom and power within the matrix, but is not

> yet able to reshape it at will.

>

>

> Matrix warrior

>

> A humaton who, though still plugged in to the matrix, has begun to

> realize the nature of his or her predicament and act accordingly. A

> matrix warrior lives strategically, in terms of conserving energy

> through his or her acts, and focusing exclusively on a single goal:

> getting free of the matrix. Once the matrix warrior makes contact

> with the real world, takes the red pill, and manages to unplug, he

or

> she becomes a matrix sorcerer.

>

>

> Petty Tyrant

>

> A cruel or capricious person in a position of power. His function

in

> the life of the matrix warrior is to drive the warrior to

> distraction, to hound him or her relentlessly with a seemingly

> endless series of petty and mundane obstacles, demands, and

assaults.

> In spite of himself, however, the petty tyrant is actually the

matrix

> warrior's best friend, since it is only thanks to the endless

> annoyance of the petty tyrant that the matrix warriors are goaded

to

> change, to develop their ruthlessness and cunning — their will — in

> order to escape the intolerable situation in which the petty tyrant

> has placed them. This is the actual function of AI, on a cosmic

> scale: to force humanity to evolve.

>

>

> Reason

>

> The means by which AI enslaves mankind is through its reason, its

> intellect. The matrix is upheld by reason, or rational thought.

> Reason was originally meant as a tool for experiencing the 1st

> attention, i.e., existence as a separate being; but through the

> intervention of AI, and with the help of mankind's own stupidity,

it

> became instead an inescapable snare. Reason is but one of many

> islands in a vast ocean of being; mankind is presently trapped on

> this island. The world of humatons is upheld by reason, the world

of

> sorcerers by will. Ordinary humans have a single ring of power that

> spins the world into being, which we call reason. Sorcerers tap

into

> a second ring of power, that of will.

>

>

> 2nd attention

>

> The 2nd attention pertains to the real world, that ruled by the

will,

> the imagination. It is everything that cannot be understood

> rationally but only grasped intuitively, through feeling; it is

> everything that cannot be talked about, only experienced (it is

also

> known as the nagual). The 2nd attention is accessed through the art

> of dreaming; as such, it is experienced by humatons only while deep

> asleep, by matrix warriors in a limited capacity through their

> dreams, and by matrix sorcerers who have fully unplugged and so

> mastered the art of dreaming (i.e., existing in two places at once).

>

>

> Stalking

>

> Stalking is the art of fixing the assemblage point in new

positions,

> of consolidating new perceptions. It entails bringing the 2nd

> attention (will) into the 1st attention (reason). A stalker tracks

> energy, thoughts, feelings, events, everything that pertains to the

> 1st attention matrix world. He directs his own behaviour and that

of

> others to a specific end and with a definite strategy in mind.

> Stalking is also known as the art of controlled folly. Every

> warrior/sorcerer has a predilection either for dreaming or

stalking,

> for 1st or 2nd attention practices. Yet mastery of both realms and

> disciplines is necessary.

>

>

> Will

>

> The means by which the matrix warrior escapes the matrix and

becomes

> a matrix sorcerer is by tapping his or her will. The 2nd attention

or

> real world is the world upheld by will, or creative imagination.

> Morpheus helps Neo to tap his sorcerer's will by telling him to

free

> his mind and forcing him to attempt impossible acts, forcing him to

> believe. It is through will that the matrix sorcerer shapes his

> circumstances and turns them to his advantage. When his will is a

> fully functioning unit, he is ready to make the leap of imagination

> and to see the code, thereby becoming Lucid.

>

>

>

>

> http://blog.myspace.com/index.cfm?

>

fuseaction=blog.listAll & friendID=106023799 & startID=289496099 & StartPost

> edDate=2007-07-19%2008:22:00 & prev=1 & page=0 & Mytoken=BCE7D0A4-3648-

4C29-

> 846D8E03DF0CBADB33929883

>

>

>

>

> more?>

>

>

> All the archetypes co-exist, like characters in a story, as facets

of

> the totality of the self; each has its own specific function,

without

> which there is no possibility of integrity or balance. Just so, the

> tale will not unfold properly without all the necessary characters

to

> drive it forward to its denouement.

>

> In the popular children's stories of Winnie the Pooh, for example,

> Robin interacts with his various imaginary friends, his

> animal familiars, each of which represents an aspect of his

> personality. Rabbit is cunning, rational, self-important, scheming,

> and shifty. Tigger is impulsive, fearless, vain, fussy, exuberant

and

> unpredictable. Piglet is gentle, loving, loyal, meek and mild.

Kanga

> is maternal, protective, no-nonsense, wily. Owl is a solitary bird,

> woolly-minded, meditative, scholarly, detached. Eeyore is gloomy,

> bitter, yet for all of that, perhaps the most philosophical of the

> bunch (he's the resident existentialist). And Pooh, that bear of

> little brain, being Robin's most beloved pal, his alter

> ego if you will, and his true familiar, is the most sublime of them

> all. He is simple, honest, earthy and sensual, carefree but

> considerate, good-hearted though not especially brave, and above

all

> unencumbered by intellectual concerns or pretensions, by vanity or

> self-importance. Pooh is Buddha, all but devoid of ego as well as

> brain. Pooh is also a poet, hence a stand-in for the author himself.

>

>

> A. A. Milne's books are such perfect encapsulations of the innate

> wisdom and depth of storytelling that Hoff even wrote a

book

> about them, and called it The Tao of Pooh. As if we needed a book

to

> reveal the 'hidden' meanings to us ! Yet all stories that are well

> told partake of the same 'subtext': they reveal the workings of the

> audior's unconscious and, by extension, that of the collective

human

> psyche. The Matrix is certainly no exception (and here we have a

book

> to prove it !).

>

>

> The function of myths and storytelling is one with that of

> psychotherapy, integration, or individuation, via tile correct

> assignation, of roles (functions) to the various characters or

facets

> of the human psyche. Castaneda (or don ) calls this

> process 'the cleaning of the island of the tonal'.

>

> According to Castaneda, our personalities are made up of a finite

> number of set qualities, or components, and these are the items of

> the tonal, which is to say, the self. They are what give us our

sense

> of continuity, of identity, of who we are, but they are also the

> means by which we function in the world at large.

>

> Each of us has a tonal, or self, consisting of more or less the

exact

> same items or qualities (though to a degree dependent also on the

> group tonal of race, culture, religion, etc), items that are

arranged

> in a particular order of emphasis, thereby giving us the appearance

> of individuality. For example, items of the tonal such as

impatience,

> vanity, sobriety, self-pity, ruthlessness, cunning, pride,

> aggressivity, timidity, and so forth, are common to the collective

> human tonal. We all know what these things are, not only from

having

> read about them or witnessed them, but from having experienced them

> first hand.

>

>

> Therefore, since these qualities are fixed and final, the only way

to

> change oneself, or to 'clean the tonal', is not by removing any of

> these qualities (since to do so would create a vacuum and cause the

> entire tonal to collapse) but rather by choosing carefully how best

> to arrange them, which to emphasize and which to de-emphasize, in

> order that the whole personality may function at optimum

performance

> level.

>

>

> In precisely the same way, a good story needs all the characters to

> remain on 'the island', and to interact together in the correct

> fashion. This entails the giving of proper roles to each, and

> attributing a different emphasis according to these roles, so that

> the interests of story may best be served.

>

>

> http://blog.myspace.com/index.cfm?

>

fuseaction=blog.listAll & friendID=106023799 & startID=289496099 & StartPost

> edDate=2007-07-19%2008:22:00 & prev=1 & page=0 & Mytoken=BCE7D0A4-3648-

4C29-

> 846D8E03DF0CBADB33929883

>

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