Guest guest Posted October 16, 2008 Report Share Posted October 16, 2008 One of the exciting additions to BioExplorer over the past couple years was the Flash Player, which permitted development of simple, low-cost games driven by the client's performance. There was a small flurry of activity when Flash player first appeared, but since then most of the games available for training in BE have cost as much as the program itself. Recently on the BioExplorer list, a program called BXAdapter was presented. It offered users the potential to link BE to a whole raft of free arcade games like the original PacMan (not the simplified pacman maze that most of us use), Frogger, Pong, Asteroids, Space Invaders and the classic Tetris. The cost of the adapter was very reasonable, and the cost of the games…free! Tetris, especially, has a kind of NF mythology around it, since Marvin Sams has for years used it as a "task" his clients do while getting feedback. However, to the best of my knowledge, Marvin's Tetris is not in any way linked to the EEG; it's just like doing math problems. BXAdapter actually allows the trainer to make Tetris respond based on the client's EEG performance! You can play with BXAdapter in Simulation mode, where it sends a series of Pass/Fail signals to itself (as BE would normally be doing), so you can play with the controls. Or you can open BE, set it up in Playback mode, and actually run the program and the games simultaneously to see how it would work with a client hooked up. Practicing a little is probably a good idea before sitting down with a 9-year-old (always a little embarrassing to have the client showing you how to run the computer...) BXAdapter allows you to control 1) the visibility of the game (it fades—you control how much and to what background—as the client drops out of the training range), 2) the volume of the game (and the whole computer, including the BE feedback sounds) or 3) both. It also allows you to send keystrokes to games that use them. For example, you can define that each time the client is in scoring range the "spacebar" is clicked (or held down) to fire your guns in Asteroids. The client uses the arrow keys to orient and move the ship. There are about a dozen currently-identified games that come with Windows or are can be downloaded from the internet and used with BXAdapter. I expect, as the community of users grows, that more games will be found and shared. I've been testing it with some clients for a few weeks now. Getting most kids to play Tetris (or Clickmania), which are more strategic games, instead of the "shoot-em-up" arcade games, takes some work. We actually practice Tetris before sessions or they have to play Clickmania until they get a score above 800 points (for example) before they can play Space Invaders. But adult clients enjoy them very much. The feedback is very clear. Suddenly, in the middle of the game, the screen fades out so you can't see what's happening! You focus, and it comes back. The trainer can control how fast the fade and return occur. With some of the arcade games that involve using arrow keys, teaching the client to stay relaxed and still while playing is also very good practice. The instructions and help files in the game are excellent, full and clear. When you open the little BXAdapter window, your first page allows you to choose help, initial setup or a link to sites where you can download games. Setup is quick and easy. BX Adaptor comes in two versions: A professional version, which includes a "bonus feature allowing you to tweak BioExplorer while clients play games…" costs $199. The "personal" version for home users, self trainers, etc., costs $129. You can buy at http://www.brain-trainer.com/software/gamesproduct.html BXAdapter fills a hole in the BioExplorer training package with a simple, elegant and inexpensive option. If games are an issue with your client(s), this is tough to beat! -- Van Deusenpvdtlc@...http://www.brain-trainer.com305/433-3160The Learning Curve, Inc. Quote Link to comment Share on other sites More sharing options...
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